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Custom e-Learning > Learning Methogologies
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Custom e-Learning
Learning Methodologies
Innovative Technologies
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Optimize Online Learning

We have analyzed over 50 learning methodologies and have identified the most pertinent methods for Web-delivery solutions.
Constructivism

Studies demonstrate that learning is best acquired through the student's active construction of knowledge. Hence, rather than simply deploying information to a learner using a basic instructivist approach, we help him build his knowledge base bit by bit by providing him with clues, explanations, prerequisites and any other type of relevant learning resource.
Case-Based-Reasoning

Case-Based-Reasoning (CBR) is an advanced learning methodology which integrates artificial intelligence (AI) technique where the end-user is required to work through a significant number of work-related cases in order to learn how to respond effectively to various situations. The learner is assisted by an intelligent virtual tutor who's extensive knowledge base, resulting from an amalgamation of previously seen cases, allows it to detect, prevent and correct errors committed by the learner.
Umind - Simulation Based Training

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Simulation-Based Training

Simulation-Based Training (SBT) is the fastest growing e-learning market segment. It incorporates fundamental elements that impact knowledge acquisition and retention. From an instructional-design perspective, 3D simulations:

Allow learners to practice skills in realistic, immersive, and engaging environments
Expose learners to hazardous/critical cases less the risk
Provide remediation and virtual coaching
Accelerate learners' ability to process new experiences in the workplace
Increase learning and retention by more than 70%
Learning-by-Doing

Learning-by-Doing (LBD) optimizes procedure-driven learning such as operations, maintenance, assembling, and troubleshooting. It allows the learner to practice a procedure through an interactive and virtual environment while an intelligent virtual tutor analyzes each action, provides real-time assistance and demonstrations, and spontaneously generates reinforcement modules to correct skill-gaps.
Virtual Reality

Virtual Reality (VR) provides a new dimension for user and computer interaction. It plunges the end-user into an intuitive, interactive, and virtual environment that allows for total immersion through 3-D imagery. VR scenes, specifically designed to simulate various workplaces, allow users to perform real-life enactments of work-related functions, in safe, supervised, and assisted environments. Users have the capacity to work through as many cases and situations as desired and benefit from real-time feedback and skill-gap reinforcement.
 
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